Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static void FlushShaderTypes
(
TArray< const FShaderType * > & ShaderTypesToFlush,
TArray< const FShaderPipelineType * > & ShaderPipelineTypesToFlush,
TArray< const FVertexFactoryType * > & VFTypesToFlush
)
Flushes the given shader types from any loaded FMaterialShaderMap's.