FMaterialShaderMap::FlushShadersByVertexFactoryType

Removes all entries in the cache with exceptions based on a vertex factory type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

void FlushShadersByVertexFactoryType
(
    const FVertexFactoryType * VertexFactoryType
)

Remarks

Removes all entries in the cache with exceptions based on a vertex factory type

Parameters

Parameter

Description

ShaderType

The shader type to flush

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