Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void GetShaderPipelineList
(
TArray< FShaderPipelineRef > & OutShaderPipelines
) const
Builds a list of the shader pipelines in a shader map.