Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static void LoadFromDerivedDataCache
(
const FMaterial * Material,
const FMaterialShaderMapId & ShaderMapId,
EShaderPlatform Platform,
const ITargetPlatform * TargetPlatform,
TRefCountPtr< FMaterialShaderMap > & InOutShaderMap
)
Attempts to load the shader map for the given material from the Derived Data Cache. If InOutShaderMap is valid, attempts to load the individual missing shaders instead.