Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void Register
(
EShaderPlatform InShaderPlatform
)
Registers a material shader map in the global map so it can be used by materials.