FMaterialShaderMap::Register

Registers a material shader map in the global map so it can be used by materials.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

void Register
(
    EShaderPlatform InShaderPlatform
)

Remarks

Registers a material shader map in the global map so it can be used by materials.

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