FMaterialShaderMap::SaveForRemoteRecompile

Serializes a shader map to an archive (used with recompiling shaders for a remote console)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

static void SaveForRemoteRecompile
(
    FArchive & Ar,
    const TMap< FString, TArray< TRefCountPtr< FMaterialShaderMap > > > & CompiledShaderMaps
)

Remarks

Serializes a shader map to an archive (used with recompiling shaders for a remote console)

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