Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
static TMap< TRefCountPtr< FMaterialShaderMap >, TArray< FMaterial * > > ShaderMapsBeingCompiled;
Tracks material resources and their shader maps that need to be compiled but whose compilation is being deferred.
Tracks material resources and their shader maps that are being compiled. Uses a TRefCountPtr as this will be the only reference to a shader map while it is being compiled.