ShaderMapsBeingCompiled

Tracks material resources and their shader maps that need to be compiled but whose compilation is being deferred.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

static TMap< TRefCountPtr< FMaterialShaderMap >, TArray< FMaterial * > > ShaderMapsBeingCompiled;

Remarks

Tracks material resources and their shader maps that need to be compiled but whose compilation is being deferred.

Tracks material resources and their shader maps that are being compiled. Uses a TRefCountPtr as this will be the only reference to a shader map while it is being compiled.

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