Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
Checks to see if the shader map is already being compiled for another material, and if so adds the specified material to the list to be applied to once the compile finishes.
True if the shader map was being compiled and we added Material to the list to be applied.
Parameter |
Description |
---|---|
Material |
The material we also wish to apply the compiled shader map to. |