Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool ContainsShaderType
(
const FShaderType * ShaderType,
int32 PermutationId
) const
Returns true if the requested shader type is a dependency of this shader map Id.