FMaterialShaderMapId::SetShaderDependencies

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

void SetShaderDependencies
(
    const TArray< FShaderType * > & ShaderTypes,
    const TArray< const FShaderPipelineType * > & ShaderPipelineTypes,
    const TArray< FVertexFactoryType * > & VFTypes,
    EShaderPlatform ShaderPlatform
)

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