Indicates what use case this shader map will be for. This allows the same UMaterial / UMaterialInstance to be compiled with multiple FMaterial derived classes, While still creating an Id that is deterministic between runs (no appCreateGuid used).
Indicates what use case this shader map will be for. This allows the same UMaterial / UMaterialInstance to be compiled with multiple FMaterial derived classes, While still creating an Id that is deterministic between runs (no appCreateGuid used).