FMaterialShaderType::BeginCompileShaderPipeline

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h

Include

#include "MaterialShaderType.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

static void BeginCompileShaderPipeline
(
    uint32 ShaderMapId,
    EShaderPlatform Platform,
    const FMaterial * Material,
    FShaderCompilerEnvironment * MaterialEnvironment,
    const FShaderPipelineType * ShaderPipeline,
    const TArray< const FShaderType * > & ShaderStages,
    TArray< TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe >> & NewJobs,
    const FString & DebugDescription,
    const FString & DebugExtension
)

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