Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include |
#include "MaterialShaderType.h" |
CompiledShaderInitializerType
(
FShaderType * InType,
int32 InPermutationId,
const FShaderCompilerOutput & CompilerOutput,
const FUniformExpressionSet & InUniformExpressionSet,
const FSHAHash & InMaterialShaderMapHash,
const FShaderPipelineType * InShaderPipeline,
FVertexFactoryType * InVertexFactoryType,
const FString & InDebugDescription
)