Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include |
#include "MaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
FShader * FinishCompileShader
(
const FUniformExpressionSet & UniformExpressionSet,
const FSHAHash & MaterialShaderMapHash,
const FShaderCompileJob & CurrentJob,
const FShaderPipelineType * ShaderPipeline,
const FString & InDebugDescription
)
Either creates a new instance of this type or returns an equivalent existing shader.
Parameter |
Description |
---|---|
Material |
The material to link the shader with. |
CurrentJob |
Compile job that was enqueued by BeginCompileShader. |