Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include |
#include "MaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static bool ShouldCompilePipeline
(
const FShaderPipelineType * ShaderPipelineType,
EShaderPlatform Platform,
const FMaterialShaderParameters & MaterialParameters
)