Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include |
#include "MaterialShaderType.h" |
FMaterialShaderType
(
FTypeLayoutDesc & InTypeLayout,
const TCHAR * InName,
const TCHAR * InSourceFilename,
const TCHAR * InFunctionName,
uint32 InFrequency,
int32 InTotalPermutationCount,
ConstructSerializedType InConstructSerializedRef,
ConstructCompiledType InConstructCompiledRef,
ModifyCompilationEnvironmentType InModifyCompilationEnvironmentRef,
ShouldCompilePermutationType InShouldCompilePermutationRef,
ValidateCompiledResultType InValidateCompiledResultRef,
uint32 InTypeSize,
const FShaderParametersMetadata * InRootParametersMetadata
)