FMaterialUpdateContext::AddMaterial

Add a material that has been updated to the context.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

void AddMaterial
(
    UMaterial * Material
)

Remarks

Add a material that has been updated to the context.

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