FMaterialVirtualTextureStack::AreLayersFull

Returns true if we have allocated the maximum number of layers for this stack.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

bool AreLayersFull() const

Remarks

Returns true if we have allocated the maximum number of layers for this stack.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss