Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetTextureValue
(
const FMaterialRenderContext & Context,
const FUniformExpressionSet & UniformExpressionSet,
const URuntimeVirtualTexture *& OutValue
) const
Get the URuntimeVirtualTexture object if one was used to initialize this stack.