FMaterialVirtualTextureStack::IsPreallocatedStack
Returns true if this is a stack that with a preallocated layout of layers (for example when we are using a [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture)).
Module
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Engine
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Header
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/Engine/Source/Runtime/Engine/Public/MaterialShared.h
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Include
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#include "MaterialShared.h"
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bool IsPreallocatedStack() const
Returns true if this is a stack that with a preallocated layout of layers (for example when we are using a URuntimeVirtualTexture).
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