FMaterialVirtualTextureStack::IsPreallocatedStack

Returns true if this is a stack that with a preallocated layout of layers (for example when we are using a [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture)).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

bool IsPreallocatedStack() const

Remarks

Returns true if this is a stack that with a preallocated layout of layers (for example when we are using a URuntimeVirtualTexture).

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