Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
FMaterialVirtualTextureStack
(
int32 InPreallocatedStackTextureIndex
)
Construct with a texture index when this references a preallocated VT stack (for example when we are using a URuntimeVirtualTexture).