PrimitiveUniformBuffer

Primitive uniform buffer RHI Must be null for vertex factories that manually fetch primitive data from scene data, in which case FPrimitiveSceneProxy::UniformBuffer will be used.

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MacOS
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Syntax

FRHIUniformBuffer * PrimitiveUniformBuffer

Remarks

Primitive uniform buffer RHI Must be null for vertex factories that manually fetch primitive data from scene data, in which case FPrimitiveSceneProxy::UniformBuffer will be used.

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