FRHIUniformBuffer * PrimitiveUniformBuffer
Primitive uniform buffer RHI Must be null for vertex factories that manually fetch primitive data from scene data, in which case FPrimitiveSceneProxy::UniformBuffer will be used.
FRHIUniformBuffer * PrimitiveUniformBuffer
Primitive uniform buffer RHI Must be null for vertex factories that manually fetch primitive data from scene data, in which case FPrimitiveSceneProxy::UniformBuffer will be used.