FMeshElementCollector::AddViewMeshArrays

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

void AddViewMeshArrays
(
    FSceneView * InView,
    TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > * ViewMeshes,
    FSimpleElementCollector * ViewSimpleElementCollector,
    TArray< FPrimitiveUniformShaderParameters > * InDynamicPrimitiveShaderData,
    ERHIFeatureLevel::Type InFeatureLevel,
    FGlobalDynamicIndexBuffer * InDynamicIndexBuffer,
    FGlobalDynamicVertexBuffer * InDynamicVertexBuffer,
    FGlobalDynamicReadBuffer * InDynamicReadBuffer
)

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