FMeshElementCollector::RegisterOneFrameMaterialProxy

Add a material render proxy that will be cleaned up automatically

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

void RegisterOneFrameMaterialProxy
(
    FMaterialRenderProxy * Proxy
)

Remarks

Add a material render proxy that will be cleaned up automatically

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss