FMeshMaterialShaderMap::FlushShadersByShaderPipelineType

Removes all entries in the cache with exceptions based on a shader type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp

Syntax

void FlushShadersByShaderPipelineType
(
    const FShaderPipelineType * ShaderPipelineType
)

Remarks

Removes all entries in the cache with exceptions based on a shader type

Parameters

Parameter

Description

ShaderType

The shader type to flush

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