Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include |
#include "MeshMaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
FShaderCompileJob * BeginCompileShader
(
uint32 ShaderMapId,
int32 PermutationId,
EShaderPlatform Platform,
const FMaterial * Material,
FShaderCompilerEnvironment * MaterialEnvironment,
FVertexFactoryType * VertexFactoryType,
const FShaderPipelineType * ShaderPipeline,
TArray< TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe >> & NewJobs,
FString DebugDescription,
FString DebugExtension
)
Enqueues a compilation for a new shader of this type.
Parameter |
Description |
---|---|
Platform |
The platform to compile for. |
Material |
The material to link the shader with. |
VertexFactoryType |
The vertex factory to compile with. |