Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include |
#include "MeshMaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
static void BeginCompileShaderPipeline
(
uint32 ShaderMapId,
int32 PermutationId,
EShaderPlatform Platform,
const FMaterial * Material,
FShaderCompilerEnvironment * MaterialEnvironment,
FVertexFactoryType * VertexFactoryType,
const FShaderPipelineType * ShaderPipeline,
const TArray< FMeshMaterialShaderType * > & ShaderStages,
TArray< TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe >> & NewJobs,
FString DebugDescription,
FString DebugExtension
)