Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include |
#include "MeshMaterialShaderType.h" |
CompiledShaderInitializerType
(
FShaderType * InType,
int32 PermutationId,
const FShaderCompilerOutput & CompilerOutput,
const FUniformExpressionSet & InUniformExpressionSet,
const FSHAHash & InMaterialShaderMapHash,
const FString & InDebugDescription,
const FShaderPipelineType * InShaderPipeline,
FVertexFactoryType * InVertexFactoryType
)