FMeshParticleVertexFactory::SetStrides
Update the data strides (MUST HAPPEN BEFORE InitRHI is called)
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/MeshParticleVertexFactory.h
|
Include
|
#include "MeshParticleVertexFactory.h"
|
void SetStrides
(
int32 InDynamicVertexStride,
int32 InDynamicParameterVertexStride
)
Update the data strides (MUST HAPPEN BEFORE InitRHI is called)
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