Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Model.h |
Include |
#include "Model.h" |
class FModelElement
A set of BSP nodes which have the same material and relevant lights.
Name | Description | ||
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BoundingBox |
The bounding box of the vertices in the element. |
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Component |
The model component containing this element. |
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FirstIndex |
The first index in the component index buffer used by this element. |
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IndexBuffer |
A pointer to the index buffer holding this element's indices. |
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LegacyMapBuildData |
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MapBuildDataId |
Uniquely identifies this component's built map data. |
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Material |
The material used by the nodes in this element. |
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MaxVertexIndex |
The highest vertex index used by this element. |
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MinVertexIndex |
The lowest vertex index used by this element. |
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Nodes |
The nodes in the element. |
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NumTriangles |
The number of triangles contained by the component index buffer for this element. |
Name | Description | |
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FModelElement() |
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FModelElement ( |
Minimal initialization constructor. |
Name | Description | |
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~FModelElement() |
Name | Description | ||
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const FMeshM... |
GetMeshMapBuildData() |