FMultiComponentReregisterPair

Pairing of [UActorComponent](API\Runtime\Engine\Components\UActorComponent) and its [UWorld](API\Runtime\Engine\Engine\UWorld).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h

Include

#include "ComponentReregisterContext.h"

Syntax

struct FMultiComponentReregisterPair

Remarks

Pairing of UActorComponent and its UWorld. Used only by FMultiComponentReregisterContext for tracking purposes

Variables

Name Description

Public variable

UActorComponent...

 

Component

Pointer to component we are unregistering

Public variable

UWorld *

 

World

Cache pointer to world from which we were removed

Constructors

Name Description

Public function

FMultiComponentReregisterPair

(
    UActorComponent* Component,
    UWorld*
World
)

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