FOverlapDatum

Overlap Data structure for async trace

Windows
MacOS
Linux

Inheritance Hierarchy

FBaseTraceDatum

FOverlapDatum

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldCollision.h

Include

#include "WorldCollision.h"

Syntax

struct FOverlapDatum : public FBaseTraceDatum

Remarks

Overlap Data structure for async trace

This saves request information by main thread and result will be filled up by worker thread

Variables

Name Description

Public variable

FOverlapDelegat...

 

Delegate

Delegate to be set if you want Delegate to be called when the output is available.

Public variable

TArray< struct ...

 

OutOverlaps

Output of the overlap request. Filled up by worker thread

Public variable

FVector

 

Pos

Input of the overlap request.

Public variable

FQuat

 

Rot

Constructors

Name Description

Public function

FOverlapDatum()

Public function

FOverlapDatum

(
    UWorld* World,
    const FCollisionShape& CollisionSh...,
    const FCollisionQueryParams& Param,
    const FCollisionResponseParams& In...,
    const FCollisionObjectQueryParams&...,
    ECollisionChannel Channel,
    uint32 InUserData,
    const FVector& InPos,
    const FQuat& InRot,
    FOverlapDelegate* InDelegate,
    int32 FrameCounter
)

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