FParticleEmitterInstance::IsDynamicDataRequired

Checks some common values for GetDynamicData validity

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp

Syntax

virtual bool IsDynamicDataRequired
(
    UParticleLODLevel * CurrentLODLevel
)

Remarks

Checks some common values for GetDynamicData validity

Returns

bool true if GetDynamicData should continue, false if it should return NULL

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss