FParticleMeshEmitterInstance::GetMeshMaterials

Gets the materials applied to each section of a mesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp

Syntax

void GetMeshMaterials
(
    TArray< UMaterialInterface *, TInlineAllocator< 2 > > & OutMaterials,
    const UParticleLODLevel * LODLevel,
    ERHIFeatureLevel::Type InFeatureLevel,
    bool bLogWarnings
) const

Remarks

Gets the materials applied to each section of a mesh.

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