Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include |
#include "ParticleEmitterInstances.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
void GetMeshMaterials
(
TArray< UMaterialInterface *, TInlineAllocator< 2 > > & OutMaterials,
const UParticleLODLevel * LODLevel,
ERHIFeatureLevel::Type InFeatureLevel,
bool bLogWarnings
) const
Gets the materials applied to each section of a mesh.