FParticleSpriteEmitterInstance

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Inheritance Hierarchy

FParticleEmitterInstance

FParticleSpriteEmitterInstance

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Syntax

struct FParticleSpriteEmitterInstance : public FParticleEmitterInstance

Constructors

Name Description

Public function

FParticleSpriteEmitterInstance()

Constructor

Destructors

Name Description

Public function Virtual

~FParticleSpriteEmitterInstance()

Destructor

Overridden from FParticleEmitterInstance

Name Description

Protected function Virtual

bool

 

FillReplayData

(
    FDynamicEmitterReplayDataBase& Out...
)

Captures dynamic replay data for this particle system.

Public function Virtual

void

 

GetAllocatedSize

(
    int32& OutNum,
    int32& OutMax
)

Retrieve the allocated size of this instance.

Public function Virtual

FDynamicEmit...

 

GetDynamicData

(
    bool bSelected,
    ERHIFeatureLevel::Type InFeatureLev...
)

Retrieves the dynamic data for the emitter

Retrieves the dynamic data for the emitter

Public function Virtual

FDynamicEmit...

 

GetReplayData()

Retrieves replay data for the emitter

Public function Virtual

void

 

GetResourceSizeEx

(
    FResourceSizeEx& CumulativeResourc...
)

Returns the size of the object/ resource for display to artists/ LDs in the Editor.

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