FParticleSystemSceneProxy::GetObjectPositionAndScale

Object position in post projection space.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

void GetObjectPositionAndScale
(
    const FSceneView & View,
    FVector2D & ObjectNDCPosition,
    FVector2D & ObjectMacroUVScales
) const

Remarks

Object position in post projection space.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss