FParticleSystemSceneProxy::ReleaseRenderThreadResources

Called when the rendering thread removes the dynamic data from the scene.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

virtual void ReleaseRenderThreadResources()

Remarks

Called when the rendering thread removes the dynamic data from the scene.

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