FParticleSystemSceneProxy::UpdateWorldSpacePrimitiveUniformBuffer

Called by dynamic emitter data during initialization to make sure the world space primitive uniform buffer is up-to-date.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

void UpdateWorldSpacePrimitiveUniformBuffer() const

Remarks

Called by dynamic emitter data during initialization to make sure the world space primitive uniform buffer is up-to-date. Only called in the rendering thread.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss