Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include |
#include "ParticleHelper.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
FParticleSystemSceneProxy
(
const UParticleSystemComponent * Component,
FParticleDynamicData * InDynamicData,
bool bCanBeOccluded
)
Initialization constructor.