Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PhysXCookHelper.h |
Include |
#include "PhysXCookHelper.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysXCookHelper.cpp |
void CreatePhysicsMeshesAsync_Concurrent
(
FSimpleDelegateGraphTask::FDelegate FinishDelegate
)
Cooks based on CookInfo and saves the results into the output data. Calls back into the delegate on the game thread when done