Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include |
#include "PrecomputedLightVolume.h" |
class FPrecomputedLightVolume
Set of volume lighting samples belonging to one streaming level, which can be queried about the lighting at a given position.
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FPrecomputedLightVolume() |
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~FPrecomputedLightVolume() |
Name | Description | ||
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AddToScene ( |
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ApplyWorldOffset ( |
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DebugDrawSamples ( |
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GetAllocatedBytes() |
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float |
GetNodeLevelExtent ( |
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InterpolateIncidentRadianceBlock ( |
Interpolates incident radiance to Position. |
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InterpolateIncidentRadiancePoint ( |
Interpolates incident radiance to Position. |
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IntersectBounds ( |
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IsAddedToScene() |
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IsUsingHighQualityLightMap() |
Temporary, for ES2 preview verification. |
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RemoveFromScene ( |
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SetData ( |