Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include |
#include "LightmapUniformShaderParameters.h" |
static FUniformBufferRHIRef CreateUniformBuffer
(
const FPrecomputedLightingUniformParameters & InContents,
EUniformBufferUsage InUsage
)