Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
Include |
#include "PrecomputedVolumetricLightmap.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrecomputedVolumetricLightmap.cpp |
void AddToScene
(
class FSceneInterface * Scene,
class UMapBuildDataRegistry * Registry,
FGuid LevelBuildDataId,
bool bIsPersistentLevel
)