Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PreviewScene.h |
Include |
#include "PreviewScene.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PreviewScene.cpp |
virtual void AddComponent
(
class UActorComponent * Component,
const FTransform & LocalToWorld,
bool bAttachToRoot
)
Adds a component to the preview scene. This attaches the component to the scene, and takes ownership of it.