FPreviewScene::AddComponent

Adds a component to the preview scene.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PreviewScene.h

Include

#include "PreviewScene.h"

Source

/Engine/Source/Runtime/Engine/Private/PreviewScene.cpp

Syntax

virtual void AddComponent
(
    class UActorComponent * Component,
    const FTransform & LocalToWorld,
    bool bAttachToRoot
)

Remarks

Adds a component to the preview scene. This attaches the component to the scene, and takes ownership of it.

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