Override Hierarchy
FPrimitiveDrawInterface::AddReserveLines()
FSimpleElementCollector::AddReserveLines()
References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/SceneManagement.h
Include
#include "SceneManagement.h"
Syntax
void AddReserveLines( uint8 DepthPriorityGroup, int32 NumLines, bool bDepthBiased, bool bThickLines)