FPrimitiveDrawInterface

The base interface used to query a primitive for its dynamic elements.

Windows
MacOS
Linux

Inheritance Hierarchy

FPrimitiveDrawInterface

FSimpleElementCollector

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FPrimitiveDrawInterface

Remarks

The base interface used to query a primitive for its dynamic elements.

Variables

Name Description

Public variable

const FSceneVie...

 

View

Constructors

Name Description

Public function

FPrimitiveDrawInterface

(
    const FSceneView* InView
)

Initialization constructor.

Destructors

Name Description

Public function Virtual

~FPrimitiveDrawInterface()

Functions

Name Description

Public function

void

 

AddReserveLines

(
    uint8 DepthPriorityGroup,
    int32 NumLines,
    bool bDepthBiased,
    bool bThickLines
)

Public function

void

 

DrawLine

(
    const FVector& Start,
    const FVector& End,
    const FLinearColor& Color,
    uint8 DepthPriorityGroup,
    float Thickness,
    float DepthBias,
    bool bScreenSpace
)

Public function

int32

 

DrawMesh

(
    const FMeshBatch& Mesh
)

Draw a mesh element. This should only be called through the DrawMesh function.

Public function

void

 

DrawPoint

(
    const FVector& Position,
    const FLinearColor& Color,
    float PointSize,
    uint8 DepthPriorityGroup
)

Public function

void

 

DrawSprite

(
    const FVector& Position,
    float SizeX,
    float SizeY,
    const FTexture* Sprite,
    const FLinearColor& Color,
    uint8 DepthPriorityGroup,
    float U,
    float UL,
    float V,
    float VL,
    uint8 BlendMode
)

Public function

bool

 

IsHitTesting()

Public function

void

 

RegisterDynamicResource

(
    FDynamicPrimitiveResource* Dyn...
)

Public function

void

 

SetHitProxy

(
    HHitProxy* HitProxy
)

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