FPrimitiveSceneProxy::GetStaticDepthPriorityGroup

Determines the DPG to render the primitive in regardless of view.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

virtual uint8 GetStaticDepthPriorityGroup() const

Remarks

Determines the DPG to render the primitive in regardless of view. Should only be called if HasViewDependentDPG()==true.

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