FPrimitiveSceneProxy::GetViewRelevance

Determines the relevance of this primitive's elements to the given view.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

virtual FPrimitiveViewRelevance GetViewRelevance
(
    const FSceneView * View
) const

Remarks

Determines the relevance of this primitive's elements to the given view. Called in the rendering thread.

Returns

The relevance of the primitive's elements to the view.

Parameters

Parameter

Description

View

The view to determine relevance for.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss