FPrimitiveSceneProxy::IsDetailMesh

Returns whether this proxy should be considered a "detail mesh".

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

virtual bool IsDetailMesh() const

Remarks

Returns whether this proxy should be considered a "detail mesh". Detail meshes are distance culled even if distance culling is normally disabled for the view. (e.g. in editor)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss