Deprecated
We no longer support custom LOD rules.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include |
#include "PrimitiveSceneProxy.h" |
virtual bool IsUsingCustomWholeSceneShadowLODRules() const
Tell us if we should rely on the default shadow LOD computing rules or not for generating whole scene shadow.